Facade: a private pleasure?

Grand Text Auto » Interactive Drama, a Private Affair? This is an interesting article coming from feedback to Facade developers about the experience of playing the game.  The public vs. private domain of playing a game that isn’t strictly entertainment – the goal/purpose is interact with a couple experiencing some domestic disharmony.  Public gameplay is […]

Call for papers for Digital Learning India 2006 Conference

Digital Learning India 2006 23-25 August,2006 Hotel Taj Palace New Delhi, India http://www.digitalLEARNING.in/DLindia Dear Members, The Centre for Science, Development and Media Studies (www.csdms.in) is organizing a  three day conference entitled ‘Digital Learning India 2006’ in conjunction with ‘egov India 2006’ and ‘Indian Telecentre Forum 2006’ to be held during 23-25 August, 2006 at Hotel […]

gameplay vs. story – again…

There is an interesting little piece over at miscellany is the largest category on the relationship between the ludic and the narrative.  the narrative drive is not always primary (or even present – Poker has plenty of ludic and absolutely no inherent narrative drive). The trick, of course, is to understand how they do co-exist […]

Game/Play exhibition

Game/Play is a networked national touring exhibition focusing on the rhetorical constructs game and play. This collaboration between Q Arts, Derby and HTTP Gallery, London provides a basis for exchange and interaction between audiences, artists, curators and writers through the exhibitions and networked activity. Playful interaction and goal-oriented gaming explored through media arts practice | […]