Convergence of the Real and the Virtual

Right now I’m standing in a sewer alongside Constance Steinkuehler while NicK Yee, Julian Dibbell and a huge gathering of the Horde participate on the The First Scientific Conference in World of Warcraft.   It’s a fascinating exercise but I still think its a limiting environment for this sort of gathering – my conference experiences […]

Sociability increased by MMOs

Well, its about time… Some online video games found to promote ‘sociability,’ researchers say The researchers, Constance Steinkuehler and Dmitri Williams, claim that MMOs function not like solitary dungeon cells, but more like virtual coffee shops or pubs where something called “social bridging” takes place. Blogged with Flock

Genesis – user created game world

An ambitious project is being undertaken by Gavan Woolery – to create Genesis… Genesis is the game that creates itself. The actions of the users reshape living conditions, political structures, economies, ecosystems, and all other aspects of the world. Storylines emerge naturally, the same way that they do in real life. Content in Genesis is […]

Social networks as game spaces

“The secret is, even though it’s called Game Neverending, it’s not really a game at all. It’s a social space designed to facilitate and enable play.”- Ludicorp CEO Stewart Butterfield Mindjack – Stewart Butterfield Interview describing the original incarnation of Flickr as far as I can tell. This is stuff I need to spend more […]

New world order – online surveillance

Turbulence blog reports: New Scientist reveals that the Pentagon’s NSA in the form of ARDA (Advanced Research Development Activity) are interested in the information people post about themselves on social networking sites like MySpace and are funding research into it’s mass harvesting. The W3C WWW2006 conference accepted a paper entitled Semantic Analytics on Social Networks, […]

Jihad on, mole! Game on, infidel!

Tech-savvy militants from al Qaeda and other groups have modified video war games so that U.S. troops play the role of bad guys in running gunfights against heavily armed Islamic radical heroes, Defense Department official and contractors told Congress. gamepolitics blog reports on a bizarre US Congress blunder surrounding a machinima film made by a […]

Avatars – the new consumer?

I’ve just been reading a series of linked discussions about the connections between real-world and virtual-world economies and marketing practices. The gist of the discussion is that virtual world inhabitants, in the form of avatars, are being framed as consumers and offered products that effectively exist only in the virtual world. we make money not […]

The ethics of PvP

I’ve just been introduced to a video of an event that took place in the virtual gamescape of World of Warcraft. You can watch the same video here: (Be aware some of the text included on the video might fall into the “explicit lyrics” category) I found it incredibly absorbing and was fascinated by […]