Over at New Scientist I stumbled across this interview with Peter Molyneux on emotions in games. He’s the man behind games like Populous and Black & White and he talks about making gaming a more emotional experience – I suggested in the late 1990’s that this might be the point where Drama informs computer games – as well as humanising the interfaces we can also look at how to inject emotional content and elicit emotional responses. Molyneux discusses his views on why games need emotions, how he’s tackling this task in the new Fable 2, and what the implications might be.
New Scientist also offer some links to a man who wants everyone to own a 3D printer or this round up of recent research clips.