Game/Play exhibition

Game/Play is a networked national touring exhibition focusing on the rhetorical constructs game and play. This collaboration between Q Arts, Derby and HTTP Gallery, London provides a basis for exchange and interaction between audiences, artists, curators and writers through the exhibitions and networked activity. Playful interaction and goal-oriented gaming explored through media arts practice | […]

Perth DAC2007

Call for Papers   Conference Dates: 15 – 18th September 2007: Digital Arts and Culture (DAC) is the leading cross-disciplinary scholarly/research conference series for the analysis of developments in the broad field of digital media, expression and communication. DAC will be hosted as the key international conference in the public program of the Biennale of […]

Intimacy at a distance…

Intimate Transactions Presented by the Brisbane Festival 2006, and Centre Of Contemporary Art, Cairns and conceived and developed by Transmute Collective, Intimate Transactions is a new type of interactive installation that allows two people, located in geographically separate spaces, to interact simultaneously using only their bodies. As this highly immersive experience evolves through digital image, […]

More on griefing…or moron griefing?

This is becoming quite an interest of mine over the past few months and has also taken centre stage as the focal theme of my online drama work.  There are emerging more and more stories about griefing across the entire web – in games, virtual communities, online worlds… etc…. Mark Wallace over at 3pointD and […]

Ars Virtua exhibition – Transposition

Tonight or tomorrow – depending whee you are and when you read this Ars Virtua present a special exhibition inside its Second Life new media centre and gallery. Get along to TRANSPOSITION  This show includes projects with very different data sets and very different intentions. Data sets ranging from four letter words to prescription pharmaceuticals, […]

Games for the Web

Trinity College has made available.. term papers written by undergraduate students in the class “Games for the Web: Ethnography of Massively Multiplayer On-line Games.” These students used a combination of quantitative and qualitative research methods to explore sociological issues associated with massively multiplayer virtual worlds. Each student in the class pursued a different research question. […]