Second Life Education Community

Well it’s been a while since I found time to post something new. I’ve recently joined the Second Life Educational Community and found it incredibly absorbing.  This community is incredibly vibrant, and like the rest of Second Life it is growing at a rapid rate.  When I say growing I’m referring to the population – […]

Facade: a private pleasure?

Grand Text Auto » Interactive Drama, a Private Affair? This is an interesting article coming from feedback to Facade developers about the experience of playing the game.  The public vs. private domain of playing a game that isn’t strictly entertainment – the goal/purpose is interact with a couple experiencing some domestic disharmony.  Public gameplay is […]

Game/Play exhibition

Game/Play is a networked national touring exhibition focusing on the rhetorical constructs game and play. This collaboration between Q Arts, Derby and HTTP Gallery, London provides a basis for exchange and interaction between audiences, artists, curators and writers through the exhibitions and networked activity. Playful interaction and goal-oriented gaming explored through media arts practice | […]

More on griefing…or moron griefing?

This is becoming quite an interest of mine over the past few months and has also taken centre stage as the focal theme of my online drama work.  There are emerging more and more stories about griefing across the entire web – in games, virtual communities, online worlds… etc…. Mark Wallace over at 3pointD and […]